![]() You can inscribe magical rituals in your Book of Seals. There is flavor for each Vestige, but typing them out is a lot of work, and right now I'm mostly interested in getting feedback on mechanics only.ġ - You learn two Cantrips from the Wizard's list, which you cast as Binder spells.ġ - Book of Seals: You store your known pact seals in a tome, not unlike a Wizard's spell book. If you have no remaining spell slots when you roll initiative, then you immediately recover one expended spell slot. You can't use this ability again until you have completed a short rest or a long rest. You can use your action to expel one of your bound vestiges and bind any other unbound vestige that you know. Primal - Your research into the ancient magic of soul-binding gives you insight into the natural order, and you learn to bind certain natural entities to your will. Hermetic - The arcane vestiges you bind have taught you many arcane secrets, some of which you remember even when the vestiges leave. Goetic - Your research expands your access to powers low and high: you may bind certain fiends and celestials. If you are proficient in the skill, your proficiency bonus is doubled for checks made with the skill. If you are not proficient in the skill, you gain proficiency. Knight of the Sacred Seal - You are a puissant warrior-mage.Ĭhoose two of the following skills: Deception, Intimidation, Insight, or Persuasion. Spell attack modifier = your proficiency bonus + your Constitution modifierĪnima Magus - You are an academic type, delving deep into the secrets offered by vestiges.īlood Bound - Your connection to the arcane realms is etched into your body. Spell save DC = 8 + your proficiency bonus + your Constitution modifier In addition, you use your Constitution modifier when setting the saving throw DC for a binder pact spell you cast and when making an attack roll with one. You use your Constitution whenever a spell refers to your spellcasting ability. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.Ĭonstitution is your spellcasting ability for your binder pact spells, since you channel your spells through your own body and soul. You regain all expended spell slots when you finish a short or long rest.įor example, when you are 5th level, you have three 3rd-level spell slots. To cast one of your known spells of 1st level or higher, you must expend a spell slot. The table also shows what the level of those slots is all of your spell slots are the same level. The Binder table shows how many spell slots you have. If you leave a vestige slot unbound, you can take five minutes to bind any unbound vestige you know. When you finish a short rest, you can expel one of your current vestiges and bind another in its place. You can't bind the same vestige in two different slots, but you can leave a slot open if you wish. When you finish a long rest, you can bind as many of your known vestiges as you have Vestige Slots. Spells provided by vestiges are considered known to you for as long as the vestige is bound. Instead, you gain access to cantrips and spells when you bind one or more vestiges, or when you gain a feature from a subclass. The Binder base class does not provide any spells or cantrips directly. * Leather armor, any simple weapon, and two daggers * (a) a scholar's pack or (b) a dungeoneer's pack * (a) a component pouch or (b) an arcane focus * (a) a light crossbow and 20 bolts or (b) any simple weapon You start with the following equipment, in addition to the equipment granted by your background: ![]() Skills: Choose any two from Arcana, Deception, History, Intimidation, Insight, Investigation, Nature, Persuasion, and Religion Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per binder level after 1st Hit Points at 1st Level: 8 + your Constitution modifier As a Binder, you gain the following class features.
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